AI Insights · Timothy · January 2023
Top 5 Sports Games in Middle East Q4 2022: Unified Platform Performance
Discover the performance trends of the top 5 sports games on a unified platform in the Middle East during Q4 2022, featuring data on downloads, revenue, and active users.
In Q4 2022, the Middle East saw significant activity in the sports games category on a unified platform, showcasing notable trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 sports games in the region, based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer experienced a remarkable increase in weekly revenue, starting from around $50K at the beginning of October and peaking at approximately $124K in the final week of December. Weekly downloads also saw a significant rise, reaching a high of about 188K in late November. The game’s weekly active users surged from 878K to over 2.6M by the end of the quarter.
8 Ball Pool™ maintained consistent weekly revenue, generally hovering between $47K and $72K, with a slight dip mid-quarter. Downloads remained relatively stable, fluctuating between 44K and 61K. Weekly active users showed minor variations, averaging around 1.9M to 2M throughout the quarter.
Top Eleven Be a Soccer Manager demonstrated steady weekly revenue, with peaks such as $67K in late October and a slight decline to $35K by the end of December. Downloads saw a gradual increase, reaching up to 27K in mid-December. Active users steadily grew from 62K to about 90K by the end of the quarter.
Captain Tsubasa: Dream Team displayed fluctuating weekly revenue, with significant spikes such as $90K at the end of November and $86K in the final week of December. Downloads remained low but consistent, peaking at 3.7K in late November. Active users increased from 3.3K to around 5.7K over the quarter.
Finally, Dream League Soccer 2024 showed a steady increase in weekly revenue, starting at $19K in late September and rising to $44K by the end of December. Downloads consistently grew, peaking at 58K in the last week of December. The game’s active users climbed from 497K to 652K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.